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A surreal and beautiful journey, November 17, 2015
Far too many reviews have compared Summit to Porpentine's work. I don't see it. I see the intertextuality - the progression of the art form via Porpentine's experimentation - but there is where it ends for me. Summit stands on its own elegant and wistful feet as a considerable work of art.
Summit is a meditative, beautiful and extraordinarily imaginative text. The player is journeying toward an elusive mountain that seems ever unattainable - passing through cities and villages and crumbling ancient libraries. I played it to many endings, and I still don't think I have seen everything there is to see.
It was one of my favorite games of IF comp 2015.
Of all the astonishing imagery Summit has to offer, it is the concept of the fish-stomach that is most compelling. The people in the world of Summit have a stomach in which swim fish that must be eaten from time to time. If the fish are not eaten, it causes death, if they are, they nibble away at internal organs and will cause death. At the Summit is the myth of freedom from the tyranny of the fish-stomachs.
As an extended metaphor, I struggled with this. It is hard to assign a concrete meaning. As in any quest, it is the journey that matters. The fish-stomach, a crushing addiction/obligation - can you live with it even if the life you have isn't everything you had hoped? Or do you journey ever on, knowing that just around the corner might be your cure.
This beautifully presented multi-media dreamscape. Very very highly recommended.