Adapted from an IFCOMP23 Review
There is an obvious bit for these reviews, right? Some alliterative rhyming to show I am clever enough to play in this author’s field. Here’s the thing. I’M NOT THAT CLEVER. This is what I learned from BBKK. This is another of ASchultz’ wordplay line, and I do have an affection for these. Wordplay is just inherently fun, the kind of puzzle where even when you fail to guess, the answer still delights you.
I am not sure why I struggled with this one more than others in the line. As now standard, there are clue objects and mulligan objects to keep from getting too stuck, as well as generous tracking of prior guesses. For whatever reason, I struggled to use and interpret those tools this time. I never did figure out how to use the mood mapper and was at best only superficially getting info from the Leet Learner. Don’t even get me started on the Lurking Lump. I did find a lot of hints and text around these things, but struggled to find the info I needed. My only guess is that trying to play in an airport was too distracting? I was a bit crestfallen when the Hint system noted “Not implemented for IFComp”
One crutch I could have certainly used was a tracker to remember NPC friends I had previously discovered. I had to keep consulting my transcript to remember their names. I think this is an artifact of the puzzle type - when you generate dozens of rhyming phrases, remembering SPECIFIC ones is not a sure thing.
I hit another roadblock with these NPCs. Due to an accident of my brain’s chemistry, I discovered 3 of them, but none could coexist. I burned a lot of energy trying to figure out if there was a rhyme that would unite them and never succeeded. Only as my timer expired did a phrase buried in the VERBS command indicate they might come in pairs. If that was clued elsewhere I totally missed it. But it also meant I had at least 3 more to find!! Certainly there were many puzzles queued up for teamwork, unfulfilled at the two hour mark.
To be clear, my frustration is with ME, not the game here. As always, these things provide copious Sparks for me, not the least of which the game’s response to rhyme after rhyme after rhyme. Many individual responses are funny, but at some point the fact that the game is just that far ahead of you starts getting a humorous momentum of its own. I guess I have to call my inability to work the gameplay elements Notable, but I can’t be sure this one isn’t on me.
Ok, to salve my bruised ego, let me say I was some strange mix of disappointed and triumphant when I came up with a character the game did not recognize: the TEAK TUTOR. Who else do you want to learn wood working from??
Game: 345 points; Reviewer: ONE POINT!!!
Played: 10/24/23
Playtime: 2hrs, score 18/74(85), 3/14 bonus
Artistic/Technical ratings: Sparks of Joy, Notable player ineptitude
Would Play After Comp?: Almost certainly, but I probably need to start from scratch in a better mindset
Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless