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Wychwood

by Geoffrey Hans Larsen

(based on 1 rating)
1 review2 members have played this game. It's on 1 wishlist.

About the Story

You have served your six months' sentence for burglary and now you hope to benefit from what you have learned.

Old Jones was a good mate to you. Mind you, Jonesy doesn't realise how much information was given away whilst asleep. Sleep talking is a fairly common occurrence I suppose.

The sly old devil. Pulled off a bank robbery three years ago did old Jonesy. The money was never recovered, of course. Jonesy saw to that. One and a half grand stashed away where nobody would find it. Nobody except you, that is. Poor old Jones was arrested in the village of Lower Ashley sans loot. The robbery had been from one of the banks in Greater Manchester, ten miles south.

Lying between the two, of course, is Wychwood. Good old Jonesy, Wychwood.

From what you have heard while the old codger was giving it zeds the money is stashed away in the vicinity of Wychwood Manor. It could still take some finding of course but you know how old Jonesy thinks, don't you? When you get to Wychwood your instinct should help you. Six months isn't long enough to dull your senses.

This car was easy enough to nick, huh? Don't care much for the colour but that is the least of your concerns.

Can't be much further now. Ah, there's the turning for Wychwood. I'll park the car here. This road is quite off the beaten track and anyway nobody should be snooping around at this time of the morning. Not even seven yet.

Right, here goes...

Ratings and Reviews

3 of 3 people found the following review helpful:
Bull's Manor, March 24, 2023
by Rovarsson (Belgium)

Recidivism isn't a character flaw to you, it's a matter of pride. No sense in honing those burglar skill just to let them go to waste because some judge put you behind bars for a half year, right? Out of jail, back in the saddle, that's you. Or rather, back in the driver's seat of this car you just nicked on the way to Wychwood Manor. Your cellmate couldn't shut up about the stash of old loot that's still hidden there. It helped that he was talking in his sleep.

The elaborate introduction puts you squarely in the boots of this criminal protagonist and lends a welcome frame to this manor search. In the rest of the game, the descriptions are sparse but adequate. Many small details serve to strengthen the mood of the abandoned estate, and of course to distract the player and lure her into wasting time.
Yes, because time is of the essence! Although you arrived early in the morning, some nosy passerby or binocular-carrying neighbour is bound to call the coppers on you before long.

The map of the manor and the surrounding estate and farmer's fields is splendid. With sparse descriptions, the game still succeeds in evoking a wide countryside feel. A few hidden areas and locked rooms add the satisfaction of discovery to the exploration.
The final area especially, the fields behind the manor, is a joy to wander through and waste moves as you try to find out where to investigate next.

As is to be expected, one of the main obstacles of the game is getting your intentions across in two-word commands. EXAMINE (not X) works on a small but important fraction of the items in the descriptions, USE is necessary in some instances, and of course you can forget about UNDO.

Once you get a feel for what works, the puzzles are actually fun and challenging. Some neat seemingly straightforward problems that require one extra unexpected step. Including the oldest one in the book...

Good old-school fun in and around an abandoned country manor.

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This is version 4 of this page, edited by Lance Campbell on 29 December 2021 at 5:57pm. - View Update History - Edit This Page - Add a News Item - Delete This Page