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"Victor Lapot and I were miles from base camp on the south continent, once again hacking through previously unsurveyed lands and searching for forgotten cultures. The expedition reminded me of our grand adventures of old, that is, if I ignored Lapot's 100-man paparazzi tirelessly trailing us." [--blurb from Competition Aught-One]
v.7: 07-May-2022 23:25 -
Paul O'Brian
(Current Version)
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Changed external review links | |
v.6: 10-Apr-2013 16:02 - Edward Lacey Changed external review links | |
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v.5: 15-May-2009 13:50 - Yekrats Changed forgiveness, author |
v.4: 08-May-2008 21:11 - Emily Short Changed cover art | |
v.3: 23-Apr-2008 17:49 - Paul O'Brian Changed external review links | |
v.2: 29-Feb-2008 14:30 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I have to say, I was quite impressed with all [the] POV manipulation -- I think it was the best part of the whole game. I got excited just thinking about the possibilities for parallel action and dramatic irony that this technique opens up. This particular game doesn't take much advantage of these possibilities, but it does a fine job of breaking new ground on the trail blazed by games like Being Andrew Plotkin.
See the full review
IFIDs: | TADS2-F8B46DFEC6AFC22588114B04DD44872E |
TADS2-F725DC2F7D2BB178C864101CA4AC90F5 |