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About the Story
Based on the webcomic Why I'm Not an Artist by the same author and funded by the Interactive Fiction Fund July 2015. This game anti-capitalistic nihilistic game has you play as Agenesia on her way to work through terrible and unreliable public transportation and weird happenings in an attempt not to get fired.
Avoid your job in this pleasantly oddball game
"The objective of NEVER GO TO WORK is in its title: Your alarm goes off just after 6 AM, and it's time to get to the office. Except arriving there ends the game, and you don't really want to go to work, anyway. "
"I enjoy the tension between needing to keep moving and not wanting to arrive at work, but while the collage of unpredictable moments feels creative and cool, at times I wish there were a little more for me to do."
See the full review
Slice-of-life Twine adventure with a retro vibe. There is a lack of clear victory conditions and a shiftyness to the layout which may be a pro or a con depending on the player. More glitches than I would prefer, but I'm glad I played it and was introduced to this character's universe.
This review uses the P.I.A.N.O. system for reviewing and rating interactive fiction.
Plot compellance = 1.0
At the outset, the game establishes investment in the protagonist's fate.
Then it proceeds to construct a succession of interesting scenes at a quick pace. Replaying to try different paths is quick and moderately rewarding.
Implementation maturity = 0.5
It makes good use of Twine's graphical, audio and layout potential. The styling of the text and the inconsistent placement of interactive icons were sometimes a barrier to comprehending and proceeding with the game. (Spoiler - click to show)Example: in my browser at least, when highlighting a link to select an choice, sometimes the font and size would change, causing the text to move and making most of the text unclickable
Artfulness in use of the medium = 0.5
I found the style of the music and the graphics to be distinctive and charming. I couldn't tell when the "glitches" were intentional (Spoiler - click to show)Example: sometimes the clock runs backwards It felt just a little too buggy for me.
Net reward = 0.5
I replayed quite a few times, the "best" outcome I could achieve was 80/100 points. The lack of clarity as to how to "win" eventually burdened my enjoyment of the game.
Oh, that certain "je ne sais quoi" = 0.5
The author managed to communicate futility and frustration through a mostly enjoyable diversion.
Total: 3.0 (represented as 3 stars)