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My second game published, another escape the room game. It is considerably more difficult than my first game, Asylum, but is still rather short. The link has been updated, and should now lead to the updated ( winnable) version of this game.
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
Play it if: you thought Asylum was the bottom of the barrel, and you want to prove yourself wrong.
Don't play it if: you were hoping for more of the hysterical mis-coding that characterized Asylum, for while this game is undoubtedly fatally flawed, it has even less of the unintentional entertainment value.
Set in a mysterious toyroom, Paranoia is in fact both vastly easier and vastly shorter than the author's earlier work, Asylum. There is a little less in the way of (unintentionally?) hilarious coding errors,(Spoiler - click to show) (though this could be thought of as a one-move game - try going east!) there's still some clunky writing here. The parser won't recognize any substitutes for "jack-in-the-box", for instance, and a certain object(Spoiler - click to show) apparently hidden inside the jack-in-the-box that seems to be vital to completing the game(Spoiler - click to show), barring your one-move victory option, is not implemented!