So the author of this game (I had wondered if there were several, but there seems to be one main author with some help from Norbez) has been advertising this on Twine for quite some Twine, and I was interested to see how it would come it.
Story-wise, this is one of the stronger games in the competition. There’s a delightful tension between the two protagonists (you get to play both): a hero named Lightbearer, middle-aged and with the ability to control energy; and Promethium, a villain who creates synthetic humanoids.
The story takes you through a strange situation where the two of you must work together for each other’s good. I found the writing and storytelling to be witty. Lightbearer is fairly generic as a hero, but interesting as a person. I wondered if Promethium was coded as autistic (reacts poorly to sensory stimuli, has a specific soothing sensory experience, and, as we later discover, ).
The graphics and styling are very nice.
Interactivity-wise, I went back and forth on my feelings. It’s the same kind of model as the successful game Dull Grey from last year, where you make the same choice over and over again leading to a final ending (although I don’t think there are any Dull Grey-style secret endings here). I think that works fairly good here, but I think there’s not very much reason in-game to pursue the ‘be mean’ options.
That’s something I’ve thought a lot about while playing Choice of Games titles this summer. Several of them offer ‘mean paths’, but it’s best when they’re strongly motivated. For instance, in Champion of the Gods, it’s okay if you are wild and kill everyone on site because the Gods commend you and the people around you are glad to be protected. It’s also okay to spare the enemies because the Gods are cruel.
But in this game it just seems set up to always pick the same choice. I’ll go back and try another run. Overall though, the story was great, and I’d definitely be eager to see a new Storysinger Presents game in the future.
+Polish: Very smooth and nice
+Descriptiveness: Loved the writing in this one.
-Interactivity: I felt like my choices could have used a little more oomph.
+Emotional Impact: Yeah, I was definitely curious about the big mysteries.
+Would I play again? I could see me coming back to this in the future.