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Lords of Time

by Sue Gazzard and Ian Buxton

(based on 8 ratings)
No reviews yet - be the first10 members have played this game. It's on 22 wishlists.

About the Story

A band of evil timelords are plotting to alter world history, and Father Time has chosen you to help stop them. This requires 9 symbolic objects from critical times in history. Chill to the ice-age, find the first hard disc, get lost in dark ages and find what the future may have in store.

1 Off-Site Review

SynTax
Time and Magik
In the next room is the grandfather clock and once you have learnt to use it, you will be able to travel to nine different time zones. These include Roman times, a futuristic scenario with walkways, a prehistoric era where you will meet various dinosaurs and a frozen wasteland. [...] Lords of Time looks fascinating; I am very keen on games where you move from one time zone to another so I will definitely return to that.
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Game Details

Lords of Time on IFDB

Recommended Lists

Lords of Time appears in the following Recommended Lists:

Best of Level 9 by Denk
After Infocom and Magnetic scrolls, Level 9 is perhaps the best known IF company. Though their first games had a very primitive parser, their last games had very advanced parser similar to infocom. These are my favorites. If you can...

Polls

The following polls include votes for Lords of Time:

Non-Infocom games of commercial era worth playing by tekket
What commercial games published between 1980-1993 other than those by Infocom do you think are worth playing?

Best non-infocom games of the commercial era of the 1980s and early 1990s by Mikalye
There were a bunch of commercial games released in the 1980's and early 90's. In the UK, Magnetic Scrolls release 9 games between 1984-1990 Level 9 released 24 games and a port of Colossal Cave between 1981-1991, Delta 4 released 9ish...

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This is version 9 of this page, edited by JTN on 22 February 2024 at 2:48am. - View Update History - Edit This Page - Add a News Item - Delete This Page