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Lords of Time

by Sue Gazzard and Ian Buxton

Episode 1 of Time and Magik
Time Travel
1983

(based on 8 ratings)
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About the Story

A band of evil timelords are plotting to alter world history, and Father Time has chosen you to help stop them. This requires 9 symbolic objects from critical times in history. Chill to the ice-age, find the first hard disc, get lost in dark ages and find what the future may have in store.


Game Details

Language: English (en)
Current Version: Unknown
License: Former commercial
Development System: A-Code
Baf's Guide ID: 881
IFID: LEVEL9-013
TUID: aa6m5ycux2y5iwuk

Editorial Reviews

SynTax
Time and Magik
In the next room is the grandfather clock and once you have learnt to use it, you will be able to travel to nine different time zones. These include Roman times, a futuristic scenario with walkways, a prehistoric era where you will meet various dinosaurs and a frozen wasteland. [...] Lords of Time looks fascinating; I am very keen on games where you move from one time zone to another so I will definitely return to that.
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Polls

The following polls include votes for Lords of Time:

Best non-infocom games of the commercial era of the 1980s and early 1990s by Mikalye
There were a bunch of commercial games released in the 1980's and early 90's. In the UK, Magnetic Scrolls release 9 games between 1984-1990 Level 9 released 24 games and a port of Colossal Cave between 1981-1991, Delta 4 released 9ish...

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This is version 7 of this page, edited by Denk on 27 June 2020 at 10:54pm. - View Update History - Edit This Page - Add a News Item