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About the Story
An existential romp through space-time.
|Average Rating: |
Number of Reviews: 1
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As you drift through time-space, you see sights that no mortal would ever imagine... yet, it's not enough. As a god-like being, you can go out to the depths of the universe, travel wherever you like, eat every kind of food, and yet you're bored.
Aeternal's prose is slightly purple (as is the background), and its circuitous structure drives home its point. It’s a good setup and could have been an interesting setting, were there - for lack of a better term - more human interest. Something to make the player curious. Something to make the player care.
This game branches prolifically, with more content that it might seem, but it never really leads to anything concrete, and it feels like the game could go on forever, and ever, unto eternity…
|climbing 208 feet up the ruin wall, by Porpentine|
Average member rating: (34 ratings)
-OVER 207 FEET -MORE THAN 1,000,000 PROCEDURALLY GENERATED VINES -REALISTIC WEATHER SYSTEM -LOOKS LIKE WE GOT A “CLIMB”-INAL INVESTIGATION
|Shade, by Andrew Plotkin|
Average member rating: (403 ratings)
"A one-room game set in your apartment." [--blurb from Competition Aught-Zero]
|Three-Card Trick, by Chandler Groover|
Average member rating: (60 ratings)
You're going to perform a three-card trick or your name isn't Morgan the Magnificent.