This author has been making solid parser games for decades now. This game is an adaptation of a Kafka work, one I had not read before, and is one of the more successful prose adaptations I've seen. Adaptations are very hard to get right in a parser game, since you have to match your text to the original author's and allowing things 'out of sequence' requires inventing new storylines or tightly curtailing the player's freedom. This game takes the latter approach but it makes sense in-world, as you are a stranger and not permitted to enter wherever you like or do whatever you want. And the text matches altogether very well, I think.
I like much of Kafka's work, although on a recent vacation I stayed in an airbnb paid for by my school that had a huge library. I found a book by Kafka which was exciting, but all I read was a very long and kind of dull story written from the perspective of a dog. I got the impression that Kafka really, really enjoys thinking from a dog's perspective.
Anyway, this game has you play the role of a stranger entering a village, trying to find a place to stay. There follows a series of innocuous happenings that seem normal but which leave you feeling embarrassed or unwelcome. Parts of it are really evocative, like the couple you never see that sit in the dark at a table in dim light, barely talking, lit glinting off something on the man's chest.
The game is short and simple, but effective. This was a nice treat to play as I near the end of the games of the 2025 comp.