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1-8 of 8 >INVENTORY - Paul O'Brian writes about interactive fiction It isn't, in any meaningful sense, interactive fiction. Yes, the author works hard to emphasize that the choice between continuing to walk the street and turning back is a real one, just like those we make in everyday life. This is true enough in itself, but as a claim for interactivity, it's a crock. What it amounts to, more or less, is a choice between reading the next paragraph and quitting the game. These limited options make Life on Beal Street no more interactive than a book. There is one more possibility, which is the opportunity to say "no" to a chosen paragraph and have the computer spit out a new one, but that turns to be the equivalent of continuing to draw paragraphs from a hat until you realize that the hat is empty. Thus, in the final analysis the appeal of Life on Beal Street is quite fleeting. There's a wonderful sense of openness and excitement in the first few plays, one which quickly contracts as paragraphs start to repeat, and finally shuts down entirely as you search through the whole thing brute-force to find any text you haven't yet seen. Once you've done this, the game becomes just an interesting novelty whose possibilities have been exhausted.
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A short TADS game with some paragraph-size text substitutions, July 30, 2016by MathBrush This game was a CYOA-experiment in 1999's IFComp. You simply choose whether to advance the story or end the game. Was this review helpful to you? Yes No Remove vote | Add a comment
- Artran (Taipei, Taiwan), August 30, 2013 - deathbytroggles (Minneapolis, MN), January 30, 2012 - Nathanial, May 27, 2011 - Stickz (Atlanta, Georgia), December 15, 2010 - Stephen Bond (Leuven, Belgium), October 26, 2007 Baf's GuideMore CYOA than IF, and there's not even much C-ing to do. You're walking along a street thinking about your relationship with your lover, and you get a series of choices--1 to go forward, 2 to go back. The author has admitted that he wrote it as a joke of sorts, and it shows--the writing is ludicrously overdone. -- Duncan Stevens
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