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1 of 1 people found the following review helpful:
Misalignment, October 1, 2025
by Tabitha (USA)
Related reviews: IFComp 2025

The opening of this one had me intrigued, with the PC waking up with amnesia on a boat surrounded by five shadow-selves. You have to travel to five islands to get back your memories, which for the player means gaining more and more of an understanding of this world and what led the protagonist to be in this situation. Sadly, I can't say I fully enjoyed this process--the PC is a pretty unpleasant person, and unluckily for me, the first island I picked had gameplay that fell afoul of Brian Rushton's “a perfect simulation of a boring or annoying situation is boring or annoying” wisdom. Made to complete a series of repetitive tasks, the PC becomes angry at the NPC giving the orders; meanwhile, I became frustrated at the game for simulating tedium too well.

I'm not sure if I was meant to empathize with the PC once I got the full story. (Spoiler - click to show)Basically, the presence of gods and spirits in the human world started giving people a nasty illness that makes them deteriorate and fall apart... and the PC decided that the best way to do that was to defeat and drive them out forever. I had a lot of questions, though, like--did anyone try talking to the spirits about this? Did anyone investigate to learn why this was happening and if anything less drastic could be done about it? Because of my lack of conviction that the PC's course of action was the right one, I didn't feel aligned with his goals during the climactic ending section(Spoiler - click to show), and certainly wasn't happy when he inevitably triumphed.

It is very possible that I missed or overlooked some crucial piece of the story; after encountering that tedious section, I was somewhat disengaged from the rest of the game. I'm interested in reading more reviews to see what others make of this one.

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