This is, I think, the third Johann Berntsson game I have played, and I tend to enjoy his level of implementation. The other games I played (from 20+ years ago) were longer and more complex, but this one shares a lot of the good elements from those games.
You find yourself in a strange airlock, and have to go to another dimension of your choice. And you choose: fantasy!
What follows is a simple and complete fantasy story. Rooms have 2-3 exits, and each room has at most one object of importance in it. The next task to do is usually clearly indicated, making this more of a fun, breezy exercise than a puzzly challenge.
I didn't feel super engaged by the game, but it is quite polished and very descriptive, and the interactivity was smooth.