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by Elizabeth Smyth profile


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About the Story

I started working on Compass in 2013 and finished around four years later. Despite this, it is very small and takes only a few minutes to experience. It has an unusual interactive structure and abstract, non-linear subject matter. Approximately two people have ever played it, but they both thought it was pretty cool.

Game Details

Current Version: Unknown
Development System: Twine
IFID: Unknown
TUID: 9dgdgrz24tbl79m8


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This is version 3 of this page, edited by Lance Campbell on 26 February 2020 at 6:33pm. - View Update History - Edit This Page - Add a News Item