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2 of 2 people found the following review helpful:
A dark revenant, December 8, 2023
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2023

(This is a lightly-edited version of a review I posted to the IntFiction forums during 2023's IFComp).

I think most people who’ve lost someone close to them have played some version of the bargaining game: imagining what you’d be willing to give up to get one more day, one more conversation, one more hug, with your loved one. It’s a ghoulish pastime, beyond being quite futile – perhaps for the best, there’s no interlocutor out there ready to take up the opposite side of the bet – but it’s nonetheless a positive fantasy; knowing that it’s impossible to obtain something so devoutly to be wished, or at least not for free, our lex-talionis-addled brains heap up sacrifices to make the vision plausible.

Careful what you wish for: in the grim world of My Brother; the Parasite (dig that semicolon), they’ve discovered a microorganism that delivers the unthinkable: once it colonizes a person’s brain, it will spring into action after they die, sending electricity into the brain and reanimating a corpse for four or five days. The person’s still dead, but their corpse lingers on, a talking thing that’s kept around out a vain hope that it can offer closure.

That hope is especially vain for Inez, the protagonist of the game. Her brother has died – choked on his own vomit after one bender too many – but as he luckily was afflicted by the parasite, she’s offered the chance for a series of one-on-one interviews to unpack the many, many layers of trauma he’s inflicted on her over the years. There are some details given, and others withheld, but it’s dark, dark stuff (Spoiler - click to show)(while it doesn’t spell things out, I read the game to imply that he sexually assaulted her at least once), and Inez can’t help but pick her scabs, verbally jousting with the body that used to be her brother in search of something she knows he can’t give.

The writing here is queasy and authentically muddled, and often describes abuse that was inflicted so frequently that it seems to have become almost commonplace:

"You knocked the wind out of me. I collapsed onto the floor, gasping, in tears, trying my hardest to force air back into my lungs. You brought me half a mango as an apology and begged me not to tell Mom."

"My mind, though… There are a hundred, million reminders that set it aflame. There are sounds that make me jump. Phrases that make me sick. Parts I can no longer touch."

The visual presentation matches this dour tone. The graphics – a mixture of portraits and heavily-modified photographs, with some limited, disorienting animation – occupy a range from moody to actively unsettling. There are occasional choices that prioritize vibe over readability, like the use of dark-gray text over a black background, and a few instances of timed text, but I think these are legitimate decisions that work to make the player uncomfortable, giving them the smallest taste of what it’s like to live as Inez does.

The game’s perspective in fact is locked very close into her subjectivity; this is a hothouse-flower of a game, focused overwhelmingly and obsessively on the trauma her brother has inflicted on her. If anything, I found that when the game tries to broaden out from this theme, it hits its few false notes: there’s a repeated suggestion that part of the ill will between the siblings came from competing for their mother’s love, and Inez several times repeats that she loves him and will mourn him. But these claims ring hollow in light of the intensity of the brother’s transgressive hatefulness and Inez’s complementary rage; I just didn’t buy these conventional, psychologized elements, and frankly the game doesn’t need them.

I’m hopefully communicating that this is a deeply unpleasant, but also deeply compelling, work to experience. Inez’s experiences are intense, but suggested with enough subtlety that the player can’t push them safely into the realm of melodrama or schlock horror. For all that it’s a very internal work, the author sets up the plot with care; it progresses from one distinct scene to the next with a clear logic of escalation connecting them. Despite the lack of anything resembling a branching choice, there’s some skillfully-deployed interactivity that means clicking through the various bits of text remains engaging throughout. And the conceit of the parasite is brilliant, because instead of a duel between two people, it’s simply a matter of a single person and a thing, meaning Inez is always in the spotlight and on the hook for the decisions she makes, while her brother is a dead but still-animate sparring partner whose incapacity for moral action is no longer blameworthy.

My Brother; the Parasite didn’t resonate very strongly with my personal experiences; my sibling relationship was complicated as all are, but nothing at all like this. And the emotions it evokes most frequently are ones that are generally alien to my personality. If there were too many games like it in the Comp, I think I’d have a hard time playing my way through it – I certainly needed a break after finishing this one. But it’s a haunting and well-crafted work, and for those who enjoy engaging with darker situations and feelings, it’ll be something very special. For my part, I’m glad to have played it, and glad too to be putting it aside.

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