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Review

The room of the murder., December 19, 2023
by Rovarsson (Belgium)

(Review based on the IFComp version of the game.)

I’ve played gummibears and wizards solving crime, private noir dicks and superheroes vs villains, animals even. Time someone dropped the whole costume dress-up routine and just wrote a straightforward murder story.

Enter Last Vestiges. You step into the room. The corpse has been taken away for the post-mortem examination. All the furniture and other items are untouched, awaiting your detailed examination and balanced judgment. Two people, the landlord of the premises Carl and your superior officer Knapp, are present to ask for additional information.

I love this. A well-constructed murder mystery by itself is more than enough to the inquisitive mind. It does mean that there is more pressure on the game to provide a compelling experience without the distraction of a tongue-in-cheek narrator, parody references, or comedy antics.

There are two related conditions in my mind for a serious, realistic crime investigation game.
-Deep simulation is the first. This is a case where the author cannot get away with having the game tell the player “That’s not important,” or “You can’t do that.” It’s in the nature of the crime investigator to examine everything to the last details and search even the dusty corners of the drawers. I was surprised that the verb SEARCH was denied. I know it has fallen into disuse in modern times, but if ever there was an occasion where one wants to search things, it would be the investigation of a murder location…
-The second is player authority. The game has assigned the PC as the chief investigator of the case, the detective who leads the inquiry into the circumstances of the crime. I took this as the game implicitly recognising my supreme command through my role as the PC.
This means picking up, turning over, looking under, smelling, tasting, licking anything I deem worthy of inspection. It also means expecting the parser to understand what I mean when I point at a “mug” and call it a “cup”. Or any other synonym or half-synonym the thesaurus has to offer.
No handwaving or lame in-game excuses for why I can’t move the desk. Just move the desk, even if it takes half the police force and the mascotte dog.
In short, I’m the boss.

----loosens tie, flutters hanky at reddened face----

Last Vestiges falls somewhat short in these areas.

The clues I gathered were vague enough to leave some lingering doubt, but they did support the suspicion that had been growing in my mind from the moment I opened that top drawer. Very satisfying to see that my not-100%-sure gut feeling paid off and pointed me in the right direction.

I liked this a lot. When I wasn’t trying to yank the clothes out of the wardrobe.
“You don’t need to do that.”

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