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Promoted

by Mike DeSanto and Johannes Steingraeber

About the Story

This is a port of a REXX-Adventure, copying the menu-based OS/2 user interface. Oh no! You've been promoted! Now what can you do to ever get your phone working without violating any of the corporation's strict rules?
[--blurb from The Z-Files Catalogue]

Page Update History

v.7: 24-Sep-2024 19:46 - JTN (Current Version) - Edit Page - Normal View
Changed download links
v.6: 24-Sep-2024 19:40 - JTN
Changed development system
  v.5: 31-Jan-2024 01:58 - JTN
Changed download links
v.4: 18-Mar-2013 10:20 - Edward Lacey
Changed external review links
v.3: 20-Sep-2009 12:43 - AmberShards
Changed description
v.2: 11-Mar-2008 19:45 - David Welbourn
Changed description
v.1: 29-Sep-2007 20:49 - IFDB
Created page

2 Off-Site Reviews

SPAG
The biggest plus is that the setting is not just a bunch of inside jokes based solely on DeSanto's place of employment. Anyone who's worked in a maze of twisty little cubicles (all alike) will be able to relate to the situations presented here. DeSanto's take on corporate culture is amusing and well thought out, and he has a good grasp of what REALLY goes on in an office [...] On the other hand, some of the puzzles could be improved. There's lots of death without warning, a bit too much in a game without "UNDO," and some very text-adventurish situations.
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SynTax
Leaving your cubical is easy but leaving it without being fired had me confused until I began to play with the objects in the cubical. This counts as a "sudden-death" location as there is no warning that leaving will end the game. This was one of the two difficult puzzles that I found, the second I had to use the built in hint system for. In general, the puzzles are fairly straightforward and experienced players will solve the game in perhaps an hour.
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Game Details