I remember playing a game by Skarn a few years ago about an alien in t.he future, and so I was definitely interested in seeing what this one was about.
Mechanically, this game is very impressive. You're part of an underpaid, understaffed community group who needs to take care of three magical problems: decaying magical protections, dangerous magical books, and finding herbs for werewolf potions.
You have 9 characters that you can split up for these different tasks, with diverse options like Cheshire Cats, golems, centaurs, etc. One person is pre-assigned to each task, and then you choose the other 2. Each task then lets you pick who does what, each with their respective text.
This is a combinatorial explosion like Animalia, although shorter in each runthrough. The fact that the author was able to code in so many special combinations (and even ones that interact with each other!) is absolutely amazing.
I don't know if the tone of the writing matched the game, though. The tone is crisp and businesslike, told at a distance, while the content it is describing is wondrous and magical and deals with people's inner thoughts and feelings and interpersonal relationships. But I doubt that will be a universal reaction.
I'd definitely be interested in playing through this one again to see everything! The cast of characters and the worldbuilding is excellent.
+Polish: Pretty smooth.
-Descriptiveness: The game is quite descriptive, but as I said above I felt a mismatch between tone and content.
+Interactivity: I was impressed by the many options.
-Emotional impact: I felt a distance from this game, emotionally
+Would I play again? Definitely. Got to see all the cool options!