Story File
Contains The Milk of Paradise v1.4.zblorb
Includes walkthrough.
Requires a Z-Code interpreter. Visit IFWiki for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

The Milk of Paradise

by Josh Graboff


(based on 5 ratings)
1 review

Game Details

Language: English (en)
First Publication Date: March 31, 2009
Current Version: 1.4
License: Freeware
Development System: Inform 7
IFID: 2BB4C4FE-4605-4DEA-B936-F07146F9DD94
TUID: 82n5x7de6chpln5r


4th Place - Spring Thing 2009


- View the most common tags (What's a tag?)

(Log in to add your own tags)

Member Reviews

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Reviews: 1
Write a review

4 of 4 people found the following review helpful:
Heaven can wait, September 28, 2009
by Victor Gijsbers (The Netherlands)

(A previous version of this review appeared during the Spring Thing 2009 on my blog, The Gaming Philosopher.)

The Milk of Paradise is too small and short, unituitive, and underimplemented. This is a shame, because the game is actualy trying to do something interesting: there is a narrator who is a character in the story and has a complicated relationship with the player character, and the game is about revealing this relationship and using it to make a point about... about what exactly? Adventure? Identity? Dreams? I don't know, because the game was over so quickly and told me so little that it didn't in the end really say anything.

In a sense, The Milk of Paradise is the opposite of its fellow contestant Realm of Obsidian. The latter is large and carefully implemented (just think of the work that went into the sounds), but suffers from extreme retro gameplay. The former, on the other hand, is puzzleless and focused on story, but it small and sloppily implemented. I have more sympathy for Realm of Obsidian, because if you do something, do it well--even if it's something that other people might not think worth doing.

On the other hand, I'd rather see Josh Graboff make a new version of The Milk of Paradise than see Amy Kerns make a new version of Realm of Obsidian (because she'd do better starting with something fresh and more player friendly). A new version of this game ought to be:

* Extremely polished. The shorter your game is, the more polished it must be. Implement lots of nouns. Lots of synonyms. Lots of conversation topics. In order to make this happen, have a lot of beta testers play your game, and then implement (almost) everything they tried to do.

* More explorable. Make sure that the player can do more stuff. Also, try to reveal the situation slowly through the players actions, rather than simply telling him what is the case in big chunks of conversation that do not really seem to follow from my actions.

* More tightly focused. What is the game about? The political consequences of hero worship? The impossibility of being yourself when you play a major role on the historical stage? Especially in a game of this size, everything should have the single purpose of reinforcing the theme. (Or undercutting it, displacing it, taking a well-known theme and putting it slightly askew so as to reveal another... but then this other is the theme which everything must reinforce.)

This is version 1 of this page, edited by Emily Boegheim on 10 April 2009 at 7:32am. - View Update History - Edit This Page - Add a News Item