Shrapnel

by Adam Cadre profile

Horror, Surreal, Time Travel, Historical
2000

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Number of Reviews: 14
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8 of 11 people found the following review helpful:
Not My Favorite, May 26, 2010
by tggdan3 (Michigan)

Okay, it's hard to say much without giving away the story but...

First of all, you are in a small area similar to Zork's white house. And you get killed. Then you restart and get killed a different way. And so forth.

One of my big complaints in this one is the lack of interactivity. There are 4 or 5 rooms you just wander around in until some plot happens. The big gimmick here is the way the game interprets things (Spoiler - click to show) Such as forcing you to RESTART when given the quit or restart options on death

I am a big fan of Cadre's other games, to the point where I am now seeking out his other works to play them. This one didn't strike me, however. There was a lot of info dump at the end, and little interactivity.

What was interesting was the choice of medium. For the style of story he was writing, he had 2 choices: IF, or Short Film (in a memento style). The use of IF was daring here, and he is definately one to experiment with his IF styles, and for that I give him credit. This one, I just didn't feel. Even photopia, with its limited choices, gave the illusion of freedom, and I-0 seemed way open, with multiple branches to the ending. With this one, most of the game was pressing the space bar to advance the text, and that wasn't what I was looking for with the IF.

Still, if you're a fan of the story- the story itself is fairly interesting.

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