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A storm blows you course, leaving you stranded on an unfamiliar island. You need to repair your boat, so you can sail home, but you soon find that more lives than just yours are in your hands.
Explore the island. Talk to its inhabitants. Uncover the mystery of the storm that brought you here. Escaping alive is not as straightforward as it may initially seem.
Island in the Storm is the first full length game created with the IntFicPy engine. You can read about the engine at http://jsmaika.com/ifp_engine.php if you are interested, but the executable files included in the competition package (Windows & Mac) do not require any interpreter. The Python file is also included, for those who prefer that format.
39th Place - 25th Annual Interactive Fiction Competition (2019)
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 2 |
Island in the Storm feels like a classic game in a brand new interpreter. Classic, not only in the type of story and puzzles, but also in the sense that a lot of the verbs and shortcuts we take for granted are absent. There is no such verb as “move”, and pronouns are generally not understood. As the engine behind it is still in early development, such things are not entirely unexpected and may change in the future. I also met a few bugs during my play, including one which I believe has prevented me from completing the game.
That said, both the game and the interpreter were pleasant to experience.
The interpreter has quite a modern feel to it, with an enjoyable layout and style featuring differently coloured frames around the text. For being in early development, the look of it certainly gives a sense of maturity. Some aspects of the engine feels still a bit rough around the edges though, especially the default responses (such as “The passed out villagers doesn’t sell a drink in the villagers’ cups.”)
The game felt rather old-school in many ways: You can die, and there is no “undo”. It’s not strictly necessary to map it, but it does help with finding your way back. There are dark caves and number puzzles and beaches and keys.
Island in the Storm was not at all as hard as the old games I have tried, however, which was much appreciated. None of the puzzles are absurd or outlandish, but I did have to think and search around for a bit. If it weren’t for the bug, I think I would have been able to get through it in around two hours. I would definitely recommend this game after a bit of polish and bugfixing.
This game showcase a new parser, which usually makes me skeptical.
But I was very impressed with this IntFicPy game.
Pros of the engine: Smoothness! It looked fabulous, typing in and scrolling up and down felt natural and very nice, saving and loading was easy. Different text colors worked well, timers, changing room descriptions, conversation was implemented. Many of the hard problems were dealt with well.
Cons of the engine: Could do with some better synonym handling, and especially pronouns (IT, SHE, HER, etc.) It felt sometimes like it was just reading a part of my command and not all of it.
Game wise, I love the worldbuilding here. Not such a huge fan of timers, but it seems forgiving until the endgame. I did well in the first part and then hit a big bump sending me straight to the walkthrough for the rest of the game (finding money was the bump, I think, and I could have solved that, but then the commands I saw seemed intimidating).
You play as a newcomer to a dangerous magical island where the Storm kills all who dare approach, except for you. You go about the island seeking to repair your boat and discovering a village with a large religion.
A good showcase for the new engine. Online play would be a huge boon, though.
For your consideration: XYZZY-eligible Best Innovation of 2019 by MathBrush
This is for suggesting games released in 2019 which you think might be worth considering for Best Innovation in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to suggest...