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Eric's Gift - A short interactive story about painting the future.
16th Place (tie) - 8th Annual Interactive Fiction Competition (2002)
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 2 |
This was the first TADS 3 game entered into IFComp.
You are someone in the future who meets a woman at night, knowing she would be there.
You then have a flashback to how you got to that point.
I had trouble guessing one of the very first commands (pointed out in David Welbourn's walkthrough).
It's a fun game, but learning more about it is what makes it enjoyable.
Eric's Gift is a linear and rather stilted example of interactive fiction. The mood it presents is faintly wistful, but too tranquil to inspire much interaction. I suppose that works after a fashion, but what interaction is required is cryptic and not well-clued. As a result you must guess the verb repeatedly or examine everything to progress to the next scene. Not even the inline hint system prevents frustration.
SPAG
In sum, this is a well-implemented piece of puzzleless IF with an interesting story. It doesn't break extensive new technical ground, as it mostly relies (with fairly good results) on techniques that have been developed in other puzzle-free works over the past few years; its conversational system does have some subtle refinements that are worth looking at, though.
-- Mike Roberts
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>INVENTORY - Paul O'Brian writes about interactive fiction
Although its writing and coding was competent, the logical flaws, awkward emotion, and frustrating design make Eric's Gift one that I won't be keeping.
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