This game has you explore a forest and a small house to rob an alchemist of his gold.
The motivations and storyline are lightly sketched, as is much of the scenery. The focus is on the core parser experience: taking items, using them, a maze (with a map), keys and doors. There's no real surprises here: the goal is to recreate the feeling of games past, not to innovate.
Overall, it succeeds at its intended goal, and is polished and functionally descriptive. I enjoyed the time I spent with it.