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These things come in pairs... A sacrifice, a chase, a dark night in a dark city.
Silver & Gold is a story told in two voices.
Started for a challenge on Twinery.org. Thanks to this Twinery forum post for technical help.
| Average Rating: based on 12 ratings Number of Reviews Written by IFDB Members: 6 |
The story was pretty good and it drew me in, though there were some parts left unexplained.
Grammar and spelling were fine.
The formatting was a bit confusing to me, but it worked well.
If there's one thing I would change, it's the amount of endings. I found 2 endings after multiple playthroughs all based on one choice. More branching could improve the story.
Such an awesome idea! Although extremely tantalizingly short.
A story split into two different *simultaneous* & opposing narratives -it works a little better when the two unfold individually at the start than when they synchronize later.
It'll take a couple of playthroughs to absorb all of the interesting story tidbits going on, and with so many ideas it seems almost like a teaser for something bigger. But really shows what can be done with an interesting concept like this.
A fantasy/thriller story about werewolves. The game has two screens, one side written in classical style and the other side written in a contemporary style. I believe even the font is different to accentuate the difference in time period and prose. I loved this, I'm not a person who reads werewolf stories, but this is actually a fairytale, the prose is vivid and there's a sense of fear as the characters search for this person or are running away from something. Although I will admit that due to the double screen aspect and the fact that I read this a few days ago, I'm a little confused about the plot, but I took this as sort of an epic poem. It really is a beauty.
Pros: beautiful, lurid prose. Fantasy genre.
Cons: Some might not like the double screen aspect.
This is a short Twine game that was part of a challenge to make short games based on the theme of 'pairs', and was later submitted to Sub-Q magazine.
The game is split into two sides, one dark and one light. One with a villain, one with a heroine.
The story is brief, and only hints at greater things. There is a great deal of world building, but most things are left unexplained.
A fun, light snack.
Another maddeningly short story by rosencrantz that drew me in and left me wanting more.
I have never seen an IF story like this—two parts to the same story, literally side-by-side, allowing the reader to shift from one side to the other at will as the story progresses.