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The Mystery of Castle Alaire is a 48,000 word standalone chapter for Scarlet Sorceress.
Part romance, part mystery game. This standalone chapter takes you to the Solstice Ball at Castle Alaire, for a night of feasting, dancing and entertainment. However, not all is well beneath the surface of Castle Alaire. A mysterious theft occurs right before the event, an heirloom which is key to House Alaire’s power.
Invited to the Solstice Ball with your companions, Gaius and Sofie, you discover the theft, and resolve to solve the mystery before the end of the ball. Of course, this requires you to tread a fine line. You will need to attend the ball as another guest, seemingly enjoying the fun, while running an investigation behind the scenes. You will need to recover what was stolen before the guests are ready to say their farewells.
Play the game on story mode, which allows you to solve the mystery without worrying about stat management, or opt for a traditional stat management experience. Play the game on one of four difficulty levels if you opt for stat management. Choose to specialize in one of three schools of magic, or all of them. Customize your appearance and manage its impact on your stats, or opt for the Blessing of Inner Fire to customize your appearance without worrying about stats.
Enjoy a three slot save system on the lower difficulty levels, which gives you the flexibility to bookmark your progress and try different options without losing progress or having to start over.
Entrant - Short Games Showcase 2024
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
This game was entered as part of the short games showcase for games under a half hour, but it is quite a bit longer than that. It's part of a larger, projected Choicescript game.
The setting for this game is a magical fantasy world where women can be born as powerful sorceresses associated to different elements and men can become Guardians who have anti-magic powers and can defend sorceress or fight them.
You play as a fire sorceress, but can choose your specialty within fire. There is an extensive amount of early customization, not just for your character, but also for the game itself. I found this a bit overwhelming as I was expecting a small chunk of game for the competition, but it makes sense as part of a larger work.
The game has an extended intro section where you meet characters and explore. There doesn't seem to be much long-term effect of your choices here, besides setting a couple of romantic options. It's more flavor, but it's well-written flavor.
Later on the game hops into an investigation mode which I think has close to twenty subsections (which again shows how large this game is, as to fit under thirty minutes each subsection would have to take less than a minute to read). In this section, you can investigate three suspects' rooms with a time limit, and also different areas of the castle. In between investigation segments, you must attend a party, with choices of who to dance or flirt with.
Some investigation options let you use magic to solve them. This consumes the magic.
I was able to solve the puzzle the first try, although I wasn't sure until later on, and I thought the game did a good job of steadily building clues.