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New Orleans, 1981.
You are a neophyte private-eye who gets mixed up in the world of Voodoo.
(Any similarities with actual Voodoo is completely coincidental.)
In this Inform game, you are a private investigator who is haunted by strange phenomena. It has a large cast of characters and expansive geometry.
However, due to its nature as a fairly quickly written game (for Ectocomp), it suffers from a lack of implementation that makes it difficult to play without the walkthrough. I took my time, examining things, in the opening scene, and missed out on all the triggers that would have led me to discover more.
Best experienced with a walkthrough.