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A Family Supper

by Emily Short profile, Richard Evans, and Linden Lab


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(based on 2 ratings)
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About the Story

The Quinn family is hosting a small house party, but an unconventional guest threatens their peace with sonnets, vegetarianism, and a gift for finding everyone's sore points. When secrets start coming to light and a corpse appears, it's up to you to bring about justice … if justice is even what you want.

"A Family Supper" is a Versu game, featuring rich character autonomy and a wide variety of possible interactions and endings. It uses a social AI engine developed by Richard Evans, and is published by Linden Lab.

It appears this game is no longer available as Linden Labs, which acquired the IP, has discontinued development.

Game Details

Editorial Reviews

The Gameshelf
I was rather pleased, in "A Family Supper", to find myself steering the tone of a social gathering with no explicit direction or goals. (Terrifyingly like real life!) Then I hit The Twist, and found that the latter half of the game was strongly goaled -- although with plenty of play in how I dealt with those goals. Presumably I could have ignored them completely, or had an attack of Regency-style vapors. In any case, it demonstrated that the Versu engine was capable of handling both modes.
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50 Years of Text Games, by Aaron A. Reed
Supper begins during a meal at the home of the Quinns, a well-to-do if stodgy couple whose guests include a flamboyant, rakish poet named Brown, “naive young debutante” Lucy, and the witty but less well-off Elizabeth Bennett (lifted from Pride & Prejudice). While other Versu stories imposed a more traditional plot, Supper was intriguing in part for how it let the social act-and-react loop at the heart of its engine take center stage. As dinner unfolds, the characters, with their different levels of intellect and propriety, have plenty of opportunities to delight, offend, and scandalize one other; and two playthroughs can turn out very differently.
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A Family Supper on IFDB

Recommended Lists

A Family Supper appears in the following Recommended Lists:

Active Non-player Characters by Emily Short
Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to...

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IFs that use bleeding edge programming techniques to generate the story/writing


The following polls include votes for A Family Supper:

AI developments, particularly NPC-AI by breslin
Doesn't need to be satisfying as a conventional game, but must be interesting as an experiment. The idea being that AI work in IF is something that still needs work. Name the games you think which are contributing to this area of genre...

This is version 5 of this page, edited by JTN on 2 December 2022 at 12:44am. - View Update History - Edit This Page - Add a News Item - Delete This Page