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2 of 2 people found the following review helpful:
A click that sparks many stories, July 13, 2024
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The premise of NYX is one that many science fiction and horror fans have heard over the years: the cosmic horror has taken over, and the humans must respond to this otherworldly threat. While writers and artists will fixate on the details and how they differ, the real point of divergence is the nature of the human response. How should humans retaliate or negotiate with the alien? Do they succeed or fail?

NYX describes itself as "the final transmission of the ESPM-05 (NYX-V) crew on their final spaceflight". No other context provides any information about what actually happened. Instead, we hear lamentations: the narrator cries that they are not a poet and that their astronaut vocabulary cannot condense the spiritual exhilaration of oxygen and the otherworldly being into prose. Yet, they believe they can make a "final stand, gazing nobly unto the abyss". The narrator can only make choices that lead to three different outcomes.

The game ends, the consequences of the player's choice left untold and only speculated upon by the mind.

There is much to delight in: the minimalist aesthetics, the wide possibility space the game offers with three simple choices, and the intense fear that no choice is perfect and the being will find ways to overcome the setback.

But what I found magical is that there are three potential stories in NYX. Each choice could create a story with its own specific theme, different from the other two, and highlight the player character's lingering dreams and fears before their last breath.

When we put the three choices together, we see a spectrum of what human beings can be when facing the unknown. They are almost like blank slates until that moment, when they see an Other and form a response that "humanizes" themselves. Their actions and inactions, the final stands if you will, create the human in these kinds of science fiction stories.

Rather than settle for a short story with one theme and one theme only, NYX lays the groundwork for many short stories to come, suggesting that there are many ways to define what it means to be human in a first contact story. It allows the player to evoke the human as a wide range of possibilities and to imagine what humans can be, making it a richer and deeper story upon reflection.

There is value in short stories that seem to provide a canvas for the reader to think about the constellation of meanings and ideas out there. We have so many conflicting ideas about what the human condition is that it's worth finding a place to think about what that means. NYX is one such canvas: it shows how human beings are so malleable and indeterminate until that single mouse click, and I'm very grateful to have discovered this little sweet piece.

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