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3 of 3 people found the following review helpful:
A mythology of American politics, March 11, 2021

This was an interesting piece of interactive fiction. The writing on the prose level is excellent, and despite the topic, I was really engrossed playing it (the music and graphics are excellent). But I have mixed feelings about some of the ideas presented here.

So, this is a story about a loosely fictionalized version of the 2016 US presidential election. The protagonist is Abigail Thoreau, a mixed race lesbian who, for whatever reason, decides to work as a campaign staffer for the analogue of the former US president, here named Truman Glass.

American Election is a story about the narratives we create for ourselves, and the narratives others create for us. The key to the game is the reflective choice: what do you believe, why are you doing this. Because your actual choices have already been decided; Abi is already doing what she’s going to do. But why does she support Glass? Is it about 9/11? Is it about her breakup with her girlfriend, or her falling-out with her father? Is it out of actual ideological support or just to become someone who matters? All of this is about constructing a narrative around Abi's personal history, creating a sense of who she is as a person. Ultimately, it doesn’t matter; they’re all self-serving justifications. The narrative Abi creates for herself is implicitly compared with the narrative Glass creates for the American people, and the one he has created privately for himself. All of these stories are self-serving; all contain lies to some extent.

One of the most important scenes to me is when (Spoiler - click to show)Abi visits her deceased father’s house with Glass. Glass is spinning a tale about her father, about how he was a patriotic left-behind American who waves the confederate flag, and then Abi has a choice to just walk away. Abi knew her father as an abusive man, who hated what she became; they ended up cutting each other off. I'm not sure if this is an actual choice or a false choice, or what would have happened if she stayed by his side. But leaving felt like the most narratively coherent thing to do, given the reflective choices I made up to that point.

I feel like the game falls prey to the mythologies surrounding the former president. Glass is a much better, much more polished speaker, and is much more actively ideological. The game psychologizes Glass’s support base too much, falling prey to the conventional wisdom surrounding his seeming success (and of course neglects the role of turnout and voter suppression). It gives too much power to Glass's narrative, and not enough to the complicated mix of factors that lead to any real-life political victory by any party (there was this one xkcd that said that sports reporting is about building narratives from a pseudorandom number generator; the same can be said of politics). In this, the game perpetuates what it seemingly criticizes. But this game is not about data or demographics. It's about stories. It's a mythology, not a history.

There is at least one British-ism I noticed: “hired a boat”, when it probably should be “rented a boat”.

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