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[From the in-game blurb...] A hermit lives somewhere around here, at least that's what the local people say. Rumor has it that he's been guarding something - probably a fortune in gold and jewels - that will make the finder fabulously wealthy. People also say that a lot of adventurers have vanished in this area, never to be seen again.
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 2 |
Hermit's Secret was the second of six games written by the science fiction author Dian Crayn (she had several pseudonyms) in 1982 and 1983. They are all of a piece, that is large, puzzle based treasure hunts replete with mazes (a couple of them nasty with random exits) and timed end sequences. As I have always been a fan of old style games these are right up my street, or down my grating if you prefer. The grating reference is apt as all of the games have more than a bottom note of Willie Crowther and Don Woods. Each has its equivalent of the pirate and the axe throwing dwarves and in this game they are an over-stressed salesman, a hooded assassin and an obsequious elf. Keep on the move and you should be okay. There is even an homage to the dragon killing method in the 1976 game in here as is the last lousy point. There are also a number of magic words in the game that transport you instantaneously across its broad canvas and into some secret rooms which are not reachable by conventional means.
Dian's descriptions are mostly well-done and of medium length although the two word parser could have been improved by allowing more location items to be interacted with - "examine" is not included. There is a coding oddity in that the table for the push command appears to be empty. This does not prevent the game from being completed but does affect a later game, Granny's Place from being wrapped up. I also make no apologies in spoiling one particular puzzle which had me flummoxed for ages, namely digging in the mud hole only works if you are holding the pig. It should be predicated upon whether or not you are holding the shovel but there is a dodgy conditional flag here; likewise when attempting to cross the chasm with the pig. I realised it must be possible to dig at the mud hole as the parser hints as much when you essay the action sans porker.
In all there are 22 of the Hermit's treasures to be located and stored in an unlikely place across over 200 locations; these are split roughly between two thirds below ground and one third the other side of the topsoil.
There is a lamp timer at work but the number of moves permitted is so large that this should not be a problem - if it is, a battery vending machine can be located guess where? Yup that's right, thank you Don Woods.
I played via DOSBox-X which is my go to program for playing these old DOS games. I find it gives a better save game experience and a cleaner more customisable display.
The Hermit's Secret is an early 1980s Colossal Cave knockoff: find the treasures, put them in the right place, magic words, someone who chases you, someone who steals your treasures... but without the originality and atmosphere of Colossal Cave.
The parser is limited, in keeping with its 1980s release date. Some of the puzzles aren't too bad, but at least one of the better ones is lifted almost directly from Colossal Cave.
It's also buggy, but in a strange way. I've played two versions of it, and each had a different major bug that wasn't present in the other version.
This game holds my personal record for longest time to win an IF game. I first played it in 1985, and after a few weeks I was close to being finished with it. But with no InvisiClues and no Internet, I had no way to find out how to solve those last few puzzles. I played it on and off again over the years but never won it. Finally, in about 2004, I was playing through it again and stumbled across the solution to the one puzzle I hadn't figured out yet. I suspect I'll never top 19 years between starting and finally winning an IF game.
The Hermit's Secret probably wasn't bad for its time, but it's not anywhere near Infocom quality. While I feel some nostalgia for it, I can't recommend it except for historical reasons.
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