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Gallery Gal's Architectural Adventure

by Damon L. Wakes

(based on 1 rating)
1 review3 members have played this game. It's on 4 wishlists.

About the Story

You are Gallery Gal! Bane of evil-doers, scourge of n'er-do-wells...

...except, actually, nobody even knows you have superpowers.

(This was an entry to IntroComp, and is thus incomplete.)

Awards

Honorable Mention - IntroComp 2019

Ratings and Reviews

1 of 1 people found the following review helpful:
Super zero, April 7, 2023
by Lance Cirone (Backwater, Vermont)

One day, Gilda Garrison examines a dusty old lamp in an antiques shop, and the genie grants her a wish (not three; budget cuts). She sneezes from the lamp dust, making a noise that can be interpreted as a wish to inexplicably transform into an art gallery. In the present day, you're greeted with this incredibly amusing brief of the story so far:

You, Gallery Gal (or rather, your mild-mannered alter ego Gilda Garrison), are sitting in a classy artisan coffee place waiting for a friend-of-a-friend you will, quote, "like, totally hit it off with!"

You have the sneaking suspicion that this friend-of-a-friend is actually more of an acquaintance-of-a-friend and that Brenda may have been exaggerating about how totally you would hit it off.

You feel bad about doubting Brenda's judgement, but that would be a very Brenda thing to do.


The rest of the game follows Gilda meeting up with said friend: a superhero named Captain Caulk, who can patch every hole except the one in his heart. However, he's too entitled to realize that other people have the same problems he does, so Glinda leaves him (she can also spill hot coffee on him first). There's also the ever-present temptation to just turn into an art gallery right then and there. It's pretty crazy, and the writing made me laugh.

After your run-in with Clark, you have two paths to choose. In the first, Glinda is buying steak, but it turns out to be too expensive. The second choice is to go to an art museum. However, you can't do anything at this point, and you'll quickly run into an unfinished thread in both of these.

The game seems to have been abandoned, and honestly, I'm not sure where else it could have gone. The Clark stuff was funny, but it would have been more satisfying if there was a proper wrap-up after it and then the game had a formal ending, rather than taunting me with the promise of more and immediately taking it away.

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Game Details

Gallery Gal's Architectural Adventure on IFDB

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