Go to the game's main page

Review

3 of 4 people found the following review helpful:
Twine-based therapy workbook, September 6, 2025

The game includes a lot of wise, well-regarded remarks on how to get through a breakup, and attempts to simulate the effect of a friend or therapist to help a you to feel seen and heard. It didn't do much for me, but it could help someone else.

I think the achievements were mostly distracting. They cluttered up the screen, forcing me to click on all of them to dismiss them and continue. There are so many, it felt like a parody of achievements, but, if it was a joke, I didn't find it funny, and if not, I'm not sure what the point of them was.

(One thing the game didn't consider: I'm still friends with the person I imagined for the purposes of this game.)

You can log in to rate this review, mute this user, or add a comment.

Comments on this review

Previous | << 1 >> | Next

The Breakup Game, September 20, 2025 - Reply
Hey! Thank you so much for trying out the game and for your feedback!

You nailed it on the head! The achievment system was supposed to be a tongue in cheek. My question is - would it have been better if instead of stacking (which I understand can become cumbersome), they would replace one another in a single slot?

Also fair point about the missed scenario - tbh the game is meant to be played fresh out of a breakup, and its hard to make sure it finds the right people at the right timing.

Thank you again for everything!
Dan Fabulich, September 24, 2025 - Reply
I guess my question is: What was your intended purpose for the achievements joke? In my opinion, jokes should be surprising, but inevitable in hindsight. It was surprising to have all of those achievements spamming me, but I don't see why you chose to do it that way.

I think you may have been making a point that achievements in a game can interrupt your enjoyment of the game, but I don't see what (if anything) that point has to do with the breakup, or The Breakup Game.
Previous | << 1 >> | Next