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v.8: 12-Apr-2025 00:18 -
JTN
(Current Version)
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v.7: 21-Mar-2021 08:52 - Dan Fabulich Changed description | |
v.6: 08-Jan-2020 17:21 - ZMX Changed download links | |
v.5: 22-Sep-2013 10:53 - Edward Lacey Changed genre, external review links | |
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v.4: 16-Jun-2011 08:41 - Emily Short Changed external review links |
v.3: 03-Jul-2008 06:13 - Emily Short Changed external review links | |
v.2: 03-Jul-2008 06:00 - Emily Short Changed external review links | |
v.1: 16-Oct-2007 01:47 - IFDB
Created page |
Emily Short's Interactive Fction
What I found most interesting about Vespers was its construction, its success at arranging events and making characters take action; it has a lot of plot, but avoids the excessively linear feel of many high-plot-content games.
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The Escapist
Set in a 15th century monastery beset by the plague, Vespers follows an abbot driven increasingly insane as he watches his feverish monks perish one by one. It's a nauseating, deeply frightening game, like survival/horror without the survival part, and it clings to me like a bad nightmare I can't shake. I'm thoroughly grossed out by it, physically, emotionally and morally.
Vespers is one of the best games I've ever played, text-based or no. -- Lara Crigger
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Ferretbrain
Vespers is strong on atmosphere, very strong on atmosphere. It is told over three days, with the monastery becoming slowly creepier and more oppressive as time goes on. Descriptions change in subtle � and not so subtle � ways as the plot progresses (and, I think, in response to player action � if you play as a raving nutbag things get rather more messed up rather more quickly).
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