Eat the Eldritch

by Olaf Nowacki profile

Horredy
2023

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2 of 2 people found the following review helpful:
It's beginning to look a lot like fish men, November 30, 2023
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2023

(This is a lightly-edited version of a review I posted to the IntFiction forums during 2023's IFComp).

Well, it’s finally happened. Even a casual perusal of this year’s Comp roster reveals that games with boats are way, way overrepresented, and I for one couldn’t be happier – big boats, little boats, sail boats, paddle-wheelers, motorboats, house boats, inflatable boats; yawls, yachts, ketches, clippers, men o’ war, brigantines, sloops, catamarans, schooners, container ships, dinghies, triremes, hovercraft, barges, scows; even airships, zeppelins, sauce boats – I love ‘em all, and I’m excited to finally be able to embark (eh? Eh?) on the nautical portion of my Comp explorations.

Eat the Eldritch is a great way to inaugurate the trend, too, because it’s both very boat-y (the whole thing takes place on board a giant fishing boat) and very good, leavening an effective Lovecraftian vibe with good-natured gross-out humor and some satisfying parser puzzling – call it The Terrible Old Man and the Sea. You play the captain, who’s had a bad run of luck that means he hasn’t managed to catch any fish to feed into the floating fish-stick-making plant belowdecks; you’ll get right on that, as soon as you get the suspicious “Rudolf Carter” fellow you just hired on as cook to fix you some lunch… As that potted summary as well as the title suggest, Eat the Eldritch presents a horror of consumption, where everything exists to eat and be eaten, with the latter stages of the game containing revolting, stomach-churning images by the score.

This would be a little much for my poor vegetarian self, but fortunately, the game’s also wickedly funny, and the occasional chortle really helps the offal go down. Here’s a bit of the description of the aforementioned cook, focusing on his fingers:

They are thick and swollen and their skin looks like brittle scabs. The comparison may be disgusting, but they actually look like fried fish sticks and when he uses them, you’re afraid they’ll crumble.

It’s a ridiculous image, but very gross, and works very well. The game does swerve into more straightforward horror territory from time to time – the description of the inevitable Cthulhoid monstrosity is a uniquely messed-up phantasmagoria, and there’s a lovely disorienting bit where you see some ceiling-lamps swaying with the waves, and you imagine yourself upside-down and underwater, looking down at colossal sea-grasses. But there are also some extended jaunts of wackiness, maintaining the overall balance and keeping proceedings from getting too grim.

Eat the Eldritch is also impressively balanced when it comes to gameplay. It uses shipboard directions for verisimilitude, for example, but smartly keeps the size of each individual deck small, and provides handy ASCII-art maps for each, so these aren’t as disorienting as they can sometimes be. There are also regular prods towards your immediate goal to keep you on track, and a handy THINK verb in case you need a reminder (though attempting to THINK in a particular extra-dimensional space threw off a run-time error). And the downloadable version of the game comes with a nicely put-together Infocom-style manual that should make this easy for folks newer to parser games to get into. Oh, and while there is definitely peril of both the physical and existential varieties, Eat the Eldritch will politely rewind if you reach a bad end, taking the sting out of failure (you’ll also often get an optional achievement for your trouble – I though I was pretty thorough, but I only got about a dozen of the 27 on offer!)

The puzzles are similarly player friendly; there’s nothing too head-scratching here, but they’re satisfying to solve, especially the climactic set piece, which had me giggling and gaggling in equal measure. But beyond its visceral appeal, it’s a clever bit of design – it’s got multiple steps and requires some clever leaps of logic, but it’s all quite well clued and I was able to put all the pieces together without any hints. There is one potentially misleading reference that could lead folks less-familiar with maritime matters astray – protip, if you’re ever in a major storm, you emphatically do not want to go perpendicular to the waves, you want to steer your bow directly into them – but other than that, they’re uniformly well-clued.

It’s a real pleasure to come upon something as horribly lovely as Eat the Eldritch; as I said, I may be slightly partial to maritime tales, but this one floats on its own ballast, and sets a high-water mark for the other games in the Comp.

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