I still prefer parser-based stuff, but PM was a well-done effort that managed to get the good parts of point and click (quick to navigate, immersive, easy to remember what you did) without the bad parts (tough to find the place to click for certain "puzzles.") On the strength of the map alone, which unlocks areas as you discover new evidence about aliens, PM is worth a go.
I mean, you can argue any Twine game is a point-and-click, but the big difference here is having a map you can look through and adjust. It's a bit above Bound, because there the map just described where you were in an apartment, and this was a cheerier, more absurdist mix of city and countryside.
There's only one puzzle in the game, which is (Spoiler - click to show)just remembering a string of four nonsense words, and while the writing doesn't soar, it's very pleasing to open up the university, the trendy areas in a city, and the secret passage from/to the desert.
ShuffleComp had many successful experiments, but this game felt like it built on several experiments the author tried themselves. I forget if I gave it a commended vote, but it was on the fence. It had sensible organization to go with a goofy back plot (the silliness quotient feels about right,) and that is always a good combination. Plus it reminded me I really wanted to listen to more Frank Zappa, and a side aim of the competition was to expose people to new music.