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Child's Play

by Stephen Granade

About the Story

It is playgroup day and playgroup day is normally a good day but ever since that little red-haired girl started coming she always wants your toys.

She shouldn't get your toys.

You tried telling the mom this but she doesn't understand you. She mostly ignored you but then she just shoved a pacifier in your mouth and changed your diaper.

Child's Play was an entry in the 2006 Introcomp, where it took second place. The complete version was released on the 31st of December 2007.

Page Update History

v.18: 10-Aug-2024 18:03 - JTN (Current Version) - Edit Page - Normal View
Changed Web site URL, download links
v.17: 28-Jun-2021 16:32 - Kara Goldfinch
Changed download links
v.16: 13-Apr-2021 01:01 - Zape
Changed download links
v.15: 29-Jun-2020 16:44 - Zape
Changed external review links
v.14: 29-Jun-2016 16:11 - Sobol
Changed forgiveness
v.13: 10-Aug-2010 14:56 - Dave Chapeskie
Changed download links
v.12: 10-Aug-2010 14:56 - Dave Chapeskie
Changed download links
v.11: 10-Aug-2010 14:54 - Dave Chapeskie
Changed download links
v.10: 10-Aug-2010 14:53 - Dave Chapeskie
Changed IFIDs, download links
v.9: 04-Oct-2009 16:16 - Eriorg
Changed author
v.8: 29-Apr-2009 17:10 - Dave Chapeskie
Changed download links
v.7: 18-Nov-2008 11:44 - Juhana
Changed Web site URL, download links
  v.6: 30-Jul-2008 18:09 - Emily Short
Changed genre, external review links
v.5: 05-Apr-2008 13:08 - Emily Short
Changed external review links
v.4: 03-Feb-2008 15:38 - Emily Boegheim
Changed version number
v.3: 10-Jan-2008 04:12 - Emily Boegheim
Changed version number
v.2: 06-Jan-2008 07:22 - Emily Boegheim
Changed IFIDs, cover art, description, download links
v.1: 16-Oct-2007 01:47 - IFDB
Created page

2 Off-Site Reviews

IF-Review
The star of the game is your nemesis, the little red-haired baby Zoe, who wants your favorite toy. Her behavior is so well-integrated into the rest of the game that it doesn't really stick out as an experiment in goal-seeking behavior or application of AI, but that's a sign of its technical success: Zoe, and to a lesser extent the other children, actively modify the environment and respond to the player's actions, carry out their own small plans, and display personality, without any verbal communication at all.
See the full review

Jay Is Games
Granade does an excellent job imbuing an adult sort of awareness into the unique mindset of a young child; the protagonist is entirely self-aware (as well as savvy enough to realize that adults will be of no help whatsoever) but must contend with limited abilities (cannot talk, cannot walk, etc). So, instead of relying upon strength or sophistication, you as baby must watch the world around yourself, observe patterns of behavior and learn how to manipulate the other children and adults into doing your will. Surprisingly Machiavellian!
See the full review

Game Details