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It is playgroup day and playgroup day is normally a good day but ever since that little red-haired girl started coming she always wants your toys.
She shouldn't get your toys.
You tried telling the mom this but she doesn't understand you. She mostly ignored you but then she just shoved a pacifier in your mouth and changed your diaper.
Child's Play was an entry in the 2006 Introcomp, where it took second place. The complete version was released on the 31st of December 2007.
IF-Review
Shall we fall foul for toys?
The star of the game is your nemesis, the little red-haired baby Zoe, who wants your favorite toy. Her behavior is so well-integrated into the rest of the game that it doesn't really stick out as an experiment in goal-seeking behavior or application of AI, but that's a sign of its technical success: Zoe, and to a lesser extent the other children, actively modify the environment and respond to the player's actions, carry out their own small plans, and display personality, without any verbal communication at all.
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Jay Is Games
Granade does an excellent job imbuing an adult sort of awareness into the unique mindset of a young child; the protagonist is entirely self-aware (as well as savvy enough to realize that adults will be of no help whatsoever) but must contend with limited abilities (cannot talk, cannot walk, etc). So, instead of relying upon strength or sophistication, you as baby must watch the world around yourself, observe patterns of behavior and learn how to manipulate the other children and adults into doing your will. Surprisingly Machiavellian!
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IFIDs: | 0EBBDFDA-B7FF-4325-8A6D-3A4E1071EB23 |
EC5B5EF7-98AA-4972-8253-C6C6A82CC50E | |
C967D3EE-B0DD-4219-AD57-0C35C4ED782B |