| Average Rating: based on 53 ratings Number of Reviews Written by IFDB Members: 5 |
Ellie Darling and I discuss Child's Play at https://www.youtube.com/watch?v=wHqZOk4U_tk#t=16m29s
This was the first truly funny IF game I played, and I remember it was one of my favorites when I first played IF, although I haven't been as interested in replaying it. I didn't understand the work that went into IF at that time; looking back, this game must have taken an enormous amount of effort.
You are a toddler trying to get their favorite toy. Your competition is the red-headed toddler, who is mean and wants the toy, too. You navigate around several toddler NPCs who you can manipulate into different actions and movements. There are also several 'Parent' NPC's who carry on a background conversation (some of the best parts of the game). You can manipulate them as well.
This is a mid-length, semi-linear comedy game. It is split into several acts. The main appeal is the writing, although the puzzles are well-crafted. Even side things are well-implemented; you must drop everything to hold the big plush book because your little hands are too small.
Play it if: you're in the mood for two hours inside the head of a resourceful, self-aware infant, concocting and enacting daring plots to get what you want.
Don't play it if: you want something more narratively substantial, or you have a hair-trigger pet-peeve for anything to do with kids.
I've had a running idea in my head about a work of IF based around a robot protagonist who wakes up in a state of semi-assembly, and has to work to complete itself while having to work around its inability to carry out certain very basic tasks. I mention this because Child's Play is basically a complete fleshing-out of that idea, with the difference being that the half-formed PC is a human rather than a robot.
The challenge and fascination of the game is that the PC's goals are entirely straightforward and achievable for most human beings (i.e. retrieving a toy and playing with it), but require significant effort and lateral thinking for the PC here. The puzzles are surprisingly tough and complex given the limited range of actions the PC can take, but that sort of demonstrates the ingenuity of the game: it's all about milking your few reliable skills for as much as they're worth, and manipulating others to do the things outside your own capabilities. Even though they draw on the same basic principles, the puzzles never feel repetitive or boring, though I suspect that with this game Granade may have exhausted most of IF's potential for games based around plausible baby-behavior.
Plausible baby-behavior is another notable thing. The writing of the parents and the babies betrays significant personal experience with both. The children are believable in their free-form, goal-oriented behavior - most of the time, just living in the moment according to what their personalities dictate, and occasionally acting in the service of some higher agenda - and even more so in their elicitation of parental responses.
The PC is a touch more self-aware and wise than one might expect an eleven-year-old to be, but it was clearly intentional and it adds a neat humorous dimension to the story (with the PC taking pride in his/her age and refusing to commit certain acts as being "unseemly" for such an age category). As with other good examples of prominently-featured narrative voices such as Lost Pig, For a Change, and Counterfeit Monkey, the novelty doesn't outstay its welcome but takes a step back and lets the exploration and challenge of the game take center stage.
This is normally where I would butt in with some discussion of the less positive aspects of the work. But the truth is that I can't see any holes in Child's Play. The author's commentary might have worked better as a running part of the description rather than requiring a separate command for each note, but it would be absurd to count that as a flaw. The game is simply a good, fruitful concept fully fleshed out and executed with wit and polish. This is the kind of short game I think most IF writers want to publish at least once in their lives, and Granade should be very proud of it. Highly recommended.
That's how I feel about this game. In it you are a baby. You can't talk. You can't walk. You can't even go to the bathroom on command. (Hence the diaper). Yet you're mind is active- you know the diaper is just the MAN'S way of keeping you down.
The writing is very cute, and the plot puts you in the mind of the child. People don't take you seriously, there are in-game reasons why PUNCH NPC doesn't get you a result. You can only carry a couple of items at a time, the smallest inventory limit I've seen, yet still makes the game fun and make sense.
And you have to be smart to figure out how to get at that toy and make sure the little red head doesn't get at it. Very clever!
The writing is great. The parents have silly conversations with each other, and the descriptions of people are great. Definately a fun game with more thought behind it than you might originally think. Long live Alphadog!
This is one of the best IF games I've played in awhile. Well-written with great NPC conversations and well thought out characters. All of the babies have different personalities and attitudes which you must get to know in order to solve the puzzles. The game isn't difficult, mainly because all of the puzzles are actually logical and rely on things you learn as the baby learns. Great humor throughout. (Spoiler - click to show)It's also well worth a 2nd playthrough with the Commentary track on.
I also wrote a Walkthrough for it at: http://www.placesandpredators.com/tads/ChildsPlayWalkthrough.txt