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Dallas, Texas. 1996. Fred Strickland has Alzheimer's.
v.9: 26-Feb-2025 20:24 -
JTN
(Current Version)
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Changed IFIDs, Web site URL, download links | |
v.8: 23-Jun-2024 16:15 - OtisTDog Changed author, external review links | |
v.7: 16-Nov-2017 14:45 - CMG Changed download links | |
v.6: 10-Nov-2017 21:55 - Stephen Granade Changed external review links | |
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v.5: 01-Nov-2017 11:25 - Stephen Granade Changed external review links |
v.4: 22-Oct-2017 21:46 - Stephen Granade Changed external review links | |
v.3: 12-Oct-2017 18:32 - Stephen Granade Changed external review links | |
v.2: 01-Oct-2017 17:05 - Stephen Granade Changed version number, license type, development system, genre, forgiveness | |
v.1: 01-Oct-2017 14:48 - CMG
Created page |
Dhakajack
I have played a number of parser-based games by this author, but this is the first of his works in Twine that I have come across. If this is his first twine work, I would say that he hit the ground running, as the medium is well suited to this story.
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Doug's World
My opinion of this piece changed through the playing. Initially, I felt it was too linear. What does it say about Twine that even a game designer with as much experience as Granade can make the player feel as if they're just turning the pages of a book? But the story-telling is powerful enough that I stuck with it and by the mid-point I began to appreciate why Granade had chosen this medium.
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The way Stephen Granade used Twine is great: the words sometimes change because Fred struggles to remember, other words are cut � An extraordinary journey into memory, a wonderful work. If we really have to find a con, maybe some passages are too long, but Will Not Let Me Go is just short of a masterpiece.
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Catacalypto
Its mix of narrative voice and mechanics that support its story is exactly what I love in narrative design. From the opening indication that the story will remember your place, which fades out until only �remember� lingers, it�s a thoughtful and sometimes painful exploration of Alzheimer�s and dementia.
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