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A masterpiece in Interactive Storytelling, October 24, 2017
I guess it is always hard for an established author to enter a competition (the IFComp, especially, for several reasons). What will people expect from him/her? What SHOULD we?
It's things like this that... how do they say on Facebook? They "restore my faith in humanity".
Will not let me go is an EMOTIONAL piece, of the kind that didn't resonate with me this much since Photopia --- we all know what I'm talking about.
I don't want to enter into details and dissect this, well, masterpiece, as I don't think I have the right to. I just want to say that this is a Twine game that EXACTLY does what a Twine should do every time: tell a story no regular text-book could.
The way the words change to address a memory problem; the way the game (which is fairly long, all considered) aids us in understanding how long it will be still; the AWESOME, INTERIORIZED, MOVING story it tells. And all of this in such a fantastic, unique and PROFOUND way. This is the craft of a Writer, with the capitalized W.
What to say. Einstein once said that intuition is the best skill of any scientist. I may add that knowing how to f*****g tell a story is probably the second best.
Stephen is a scientist. After this... thing he did, I may very well say he's the Einstein of Interactive Fiction.