This is pretty well-polished for being Speed IF. The amount of text and depth of implementation makes me wonder if it was actually completed in only three hours.
In the game, you play a monster hunter of sorts. To say much more would give away the game's central joke, but it's suggested in the title. There's a very long prologue -- too long, really -- but it's pretty funny. The gameplay then consists of three rooms and three small puzzles, none of which are terribly taxing. The last of them, however, is extremely finicky about wording. I referred to an object using the name I saw in my inventory (and the name suggested in disambiguation messages), but the game resolutely refused to perform the right action with it until I used different phrasing. This is the sort of thing which happens in Speed IF, I suppose.
On the other hand, it's rare in Speed IF for virtually all the described objects to be implemented, but they are here, so kudos to the author for that. There are even built-in hints, but I didn't find them especially useful, since I knew exactly what I wanted to do; I just couldn't phrase it properly. I was amused by a number of the descriptions, especially Dracula's. I do wonder how anyone could possibly (Spoiler - click to show)dance to Rush's Tom Sawyer.
I would enjoy seeing this expanded to a full-sized game.