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4 of
4 people found the following review helpful:
![]() by Aerobe Loved the game, which had excellent writing and world-building, as well as a refreshingly different focus on which commands propel it forwards. Not examining objects and merely talking rather than talking about things with NPCs ensures a nice and breezy pace, though it should be said that the player doesn't have much control about how the plot of the game will unfold. But player autonomy isn't really the point of the fast-paced, low-difficulty research management sim that is Superluminal Vagrant Twin, anyway, and that's not a bad thing - rather, the focus is on exploration and discovery. The true strength of this game is its fresh and creative setting. I had a wonderful time navigating its strange, surprising galaxy, having been tossed in media res into the aftermath of a war that is never fully explained and whose factions don't even begin to map onto our current human modes of being. Marvelous! Was this review helpful to you? Yes No Remove vote | Add a comment
6 of
6 people found the following review helpful:
![]() by streever (America) "So I've made a reasonably large (broad but shallow is how I'd put it) parser game set in space." Was this review helpful to you? Yes No Remove vote | Add a comment
5 of
5 people found the following review helpful:
![]() by Wladimir While there are obvious parallels to Space trading RPGs such as Sundog: Frozen Legacy and Elite, this game reminded me most of Captain Blood on the Atari ST. Which was a space adventure in which, like in this game, the focus is fly around the galaxy, talk to various aliens and that way discover new destinations while furthering the plot. Was this review helpful to you? Yes No Remove vote | Add a comment
4 of
4 people found the following review helpful:
![]() by Xavid Superluminal Vagrant Twin stands out for its unusual format for IF and for its understated, evocative writing that makes the world feel complex and immersive without facing the player with a wall of text. Its mechanics feel quite different from standard IF and work well with the feel. I feel it's main weakness is the lack of a satisfying climax: you gradually figure out more about the world and how to use the mechanics effectively, and then you do that and win without surprises or twists. While there are multiple options, it didn't feel like it mattered which one you picked, and I kept waiting for moral choices or other elaborations on the formula. That said, it was well worth playing and a lot of fun. Was this review helpful to you? Yes No Remove vote | Add a comment
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