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Unnkulian Unventure II: The Secret of Acme

by David Baggett

(based on 8 ratings)
1 review8 members have played this game. It's on 12 wishlists.

About the Story

"Your adventure continues as you try to create some good press for yourself -- wouldn't want to fade into anonymous obscurity, now would you? Along the way, you'll find the answers to these compelling questions, and more:

o What happened to the Unnkulians?
o Why are Acme products so bad?
o What is this cheez stuff, really?

Plus, you'll get to explore Dawg Rock, a Duhdist Retreat, Acme's clandestine prototypes laboratory, and even pay a visit to Acme HQ." [author's blurb, from The (Other) TADS Games List version 1.2]

Ratings and Reviews

5 star:
(0)
4 star:
(2)
3 star:
(5)
2 star:
(1)
1 star:
(0)
Average Rating: based on 8 ratings
Number of Reviews Written by IFDB Members: 1
2 of 2 people found the following review helpful:
A big, Infocom style adventure with juvenile humor, February 3, 2016

As a sequel to Unnkulia Underworld, this game is perhaps even more juvenile. Apparently women have been giving you their favors due to your fame, so you're trying to find something famous to do to keep up your popularity. There are two main areas, one on both sides of a river, two mazes, and a large underground complex.

Like the first game, you have ACME company making Cheez products, a monk that loves eggs, and so on. Your goal is the construction of an elaborate machine, like Leather Goddesses.

The game is well-made, but the main idea didn't appeal to me (of being a Kuul Duhd). It is large and a treat for adventurer fans in the right mindset.

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1 Off-Site Review

Baf's Guide


This game follows the further exploits of the slave-turned-adventurer from Unnkulia 1. Your fame for surviving the Unnkulian Underworld is beginning to wane, and you need a new adventure to drum up some publicity. Further details about your goal are kept secret until the very end. Good object-based puzzles, a nice feel to the outdoor section, lots of red herrings, a couple of deliberately incomplete direction lists and a small maze. Has more of a modern slant than its predecessor, in that the "dungeon" sections consist of Acme's secet underground research complex. Command parsing isn't as strong as it could be in TADS - I had to hunt a bit for the correct phrasing in a couple of places, but it's bearable. As in UU1, you get hungry, but there's loads of food scattered around. Some hints provided in the game by Robert Abernathy.

-- Carl Muckenhoupt

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