This story has a very unique perspective from other stories. I'll try not to give too much away, but like the author's blurb says - it's a game of survival. You only have several turns to act and find the next item to survive, and there isn't much time to stop and smell the roses, or even take inventory. Sometimes that's for the best, since most of the scenery is not implemented at all, including things that are mentioned as being part of the player character; and without taking inventory you wouldn't know what the secret verb is that allows you to survive.
I've started playing at least thirty times, and I can't seem to get more than 30 out of 70 points before dying, though at one point I managed to get -5 out of 70 points. Doing things correctly resulted in earning points, but it took several dozen deaths to figure out how to earn points, since by the time you get to a place where you can earn points, you don't have any time left to play a full round of guess-the-verb in order to gain said points.
I appreciate the limited time for the game, since it is realistic based on the nature of the player character. The realization of what the player character actually is was interesting, and it helped to understand the game more.
However, it would be nice to have some hinting of how to get to a good ending. Of course, the forgiveness rating is Tough for a reason - this game is hard.
Overall it was a fun diversion until the extremely limited time frame, under-implemented game world, and frequent deaths made it too frustrating to play any longer.