I've recently discovered Kathleen Fischer's games, after playing Masquerade and trying Cove a bit, and I love her writing. This is a short game about a prisoner confessing to a friar. The game is primarily conversation-based, although some non-conversation actions are required to win.
The game is a conversational maze. Most conversation options lead to bad endings. The good ending requires some very specific and perhaps non-intuitive choices (being a good boy and a yes-man don't help).
The story was a bit hard to piece together, but it really looked good overall. Recommended for fans of conversation games.