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Wild Party

by kunludi


Web Site

(based on 1 rating)
1 review

About the Story

Ana has been invited to a Halloween party in an isolated mansion. All guests enjoy the party but late at night some start fighting for no reason. When the lights go out and screams begin, Ana wonders if it was such a good idea to attend this wild party.

Game Details

First Publication Date: October 31, 2019
Current Version: Unknown
IFID: Unknown
TUID: 561siop5ve1ivryd


10th Place, Le Grand Guignol; 8th Place, Le Grand Guignol (Spanish) - ECTOCOMP 2019


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Member Reviews

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Number of Reviews: 1
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3 of 3 people found the following review helpful:
A bilingual javascript game with some inventory management and conversation, November 11, 2019
by MathBrush
Related reviews: less than 15 minutes

This one was a hard one to score. One of its main features is language. It's bilingual, and part of a project that produces multilingual games, which is something I support.

This means that many of its language errors come from incomplete translation, which means I'm more inclined to go easy on them. The most egregious error I saw was an entire passage in Spanish included in the English version (I'm sorry, I don't remember which passage it was!) There are other errors as well.

The system is interesting. Functionally, it's very similar to Ink: text continually scrolls downward, instead of replacing like Twine, and you either click a 'more' button or select from a menu of choices.

However, it's not actually Ink, I think, and seems to be a custom system that needs some work. Ink and Twine have me used to lovely little transitions between text (not slow fade-ins, but quick scrolling animations and so on). This game just adjoins the new text quickly.

Similarly, punctuation (like ---) are used for line breaks instead of nice horizontal lines. These are all things that can be added to over time.

Storywise, there's an interesting plot about abducted Russian scientists and bizarre experiments. But I was so caught up in the new system and multilingual aspect that I didn't have a chance to immerse myself in it as much as I'd like.

This is version 2 of this page, edited by Ruber Eaglenest on 27 September 2020 at 1:27pm. - View Update History - Edit This Page - Add a News Item