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These beasts won't feed themselves.
A puzzleless exhibition. Ten to fifteen minutes.
v.9: 23-Feb-2025 16:06 -
JTN
(Current Version)
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v.8: 07-Jan-2021 06:52 - autumnc Changed external review links |
v.7: 21-Nov-2017 14:36 - CMG Changed external review links | |
v.6: 22-Nov-2016 15:34 - Doug Orleans Changed download links | |
v.5: 14-Oct-2016 11:33 - CMG Changed external review links | |
v.4: 06-Oct-2016 15:18 - CMG Changed version number, external review links | |
v.3: 01-Oct-2016 18:43 - CMG Changed author | |
v.2: 01-Oct-2016 18:42 - CMG Changed cover art, genre, forgiveness | |
v.1: 01-Oct-2016 18:01 - Brendan Patrick Hennessy
Created page |
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catacalypto
Third person works well here, establishing a voyeuristic distance between reader and keeper that’s complicated by Texture’s format of dragging. The platform requires slightly more input than a hyperlink, but less so than even a limited parser, and so seems particularly suited to work that deals with themes of implication, constraint, and guilt.
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Rock, Paper, Shotgun
Though this is not a long piece, individual passages of prose are doing a lot of work. Dark, short, suitable for Gothic tastes, good for 10-15 minutes of play. Probably not for small children.
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It’s highly Gothic; the closest comparison I can think of is Mervyn Peake, although the thematics are very much in the same general territory as With Those We Love Alive.
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