In some games, a goal is to figure out what the goal is. This is one of those games (I think), but I found the play more frustrating than fun. There was no hint of explaining why you apparently have no recollection of what you are doing or why/how things happen. I was left with the impression that the gaps in the story were to cover over the lack of an explanation and not to enhance the feel of the story.
I also was not a fan of the forced action. There are a few puzzles in the game, but not enough to make for fun play to me. This game would clearly be better for people who prefer the "fiction" and not the "interactive" in "interactive fiction." I felt like I was just mashing "wait" over and over and being force fed exposition at times.
I'm giving it a low score because of my own preferences. The commands and play seem well-executed, but it's just not my cup of tea at all. I expect people who favor these sorts of stories will really like this one.