The fourth in the Castle Balderstone horror anthology series is the first to mix Twine (for the framing story) with Inform 7 (for the stories being told). You can choose which order to play the stories, and the game even auto-saves! This time round, stories are being told in different rooms around the castle, so the Twine sections provide some back-story and characterisation via conversations with your host as you travel between them. The castle map serves as the main menu, from where you can select your chosen story.
- Explore a shipwreck with basic Metroidvania-style gameplay, revisiting previous areas with new-found abilities. Well-judged difficulty, lots of surprises.
- Be a space bounty-hunter, tracking down your target over multiple worlds. Really stylish, really atmospheric, really cool.
- Imagine if those pastoral/rural life sims (like Animal Crossing, Stardew Valley etc) were actually folk-horror? Plays almost like a turn-based business-sim (and keeps a score, if you want to replay).
- Look for your missing boss in a lake town. The highlight, a "HUUUUGE" game, that has got everything: a big map, lots of fun characters, a complex (and really thoroughly implemented) magic system, lots of puzzles (some with multiple solutions?). This one alone could probably win the XYZZY Best Game of the Year Award by itself.
And that's still not all! There's more, as Veeder begins playing with the medium (both mediums?) with one further spooky story to wrap things up. Must-play stuff from top to bottom. A sensational effort.