If someone asked me which parser games with puzzles would be good for beginners, I would wait until the clock struck midnight, laugh like a mad scientist on the Discord voice call, and point to this game.
Dr. Ludwig's only goal was to create life, but his repeated failures had led him to seek help from the Devil. But as the Grand Grimoire warned, beware of the Devil's contract and look for any loopholes! He's not going to sell his soul right just when he's on the verge of a new scientific discovery -- that would suck.
Much of the comedy plays with the popular imagination of the mad scientist and the 1931 Frankenstein movie. For instance, the Torch and Pitchfork Society tried to make Dr. Ludwig sign a reasonable charter to be a less annoying and more cordial neighbor. But Dr. Ludwig refused, preferring to get excited about picking up shovels ("The shovel was mine! All mine!"). The problems the characters face are also very similar to our own: queer love, lack of free time, and the question of unionization for better working conditions. These playful gestures aren't profound or anything, but they're certainly very funny.
Not only is the humor quite enjoyable, but it also alleviates the usual frustration that comes with parser titles. It follows the wisdom of other beginner-friendly games like *Lost Pig*: instead of punishing you with error messages, it rewards you with some musings of Ludwig. The overall map is also quite small and the hint system is convenient and easy to use.
What makes the game stand out is how the game juggles conversational mechanics with puzzles. Most of the puzzles are classic object-hunting puzzles, but they're gated behind conversation topics. The game is thus able to carefully drip the most relevant information to the player at appropriate moments. I find this approach refreshing since most new players feel overwhelmed by the many moving parts of parser games. Though it sacrifices mechanical depth, later puzzles build on earlier ones and this helps keep the story moving forward.
It's impressive that Dr. Ludwig and the Devil has somehow managed to appeal to both the sensibilities of new and experienced players. Everyone will probably enjoy it because the puzzles, implementation, and writing are consistently high quality. It captures what makes puzzle parser games so much fun in a matter of an hour and a bit more.
I hope this isn't the end of Dr. Ludwig. He's such a compelling character that I would love to see him take on more genre movie cliches. As the youngsters would say, let him cook.